![]() ![]() The server kept starting with max players = 2 regardless what I entered in the user interface. When I used the dedicated server, it ignored "Max. For whatever reason, when you run the game using the dedicated server, it remembers you performed the action and you can proceed with the game without falling into the infinite map loop. With the listen server, the game "forgets" you've performed the action, so it puts you into an infinite loop consisting of teleport1 -> teleport2 -> power1 -> power2 -> teleport2 -> power1 -> power2 -> teleport2 -> power1, etc.Īfter Googling this problem, I found that using the dedicated server fixed it. When the action in ba_power2 is performed, ba_teleport2 is scripted in such a way that allows you to proceed to ba_outro. ![]() Teleport1 -> teleport2 -> power1 -> power2 (perform action) -> teleport2 -> outro For example, with ba_teleport2 the sequence goes: Without the changed scripting, there's no way to proceed with the game.įor some reason, when you use the Listen Server, the game "forgets" that you've performed the action. Once the action is performed, the scripting is different. With these maps, you need to perform an action in another map and then return to these maps. Specifically, this happens with maps ba_yard3 / ba_yard4, and ba_teleport2. There are two places in Blue Shift where you return to a map you previously played. Why am I mentioning this in a guide on Opposing Force and Blue Shift in Sven Co-op? Because of map continuity. When doing this, you have to search for your server on the list of internet servers, and you connect that way.
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